Finished Battlefront 2 a couple weeks ago. It was the original one with a good single player campaign and out of date graphics. I mostly enjoyed it but only because I'm a Star Wars nerd. Hopefully the upcoming EA Battlefront 2 will have a decent single player campaign and there won't be any reason to play the old game.
The most memorable moment was assaulting the Jedi temple during Order 66. I'm used to Jedi being good guys so I was slow to shoot them. And there is nothing as terrifying as a horde of Jedi charging at hapless stormtroopers.
Saturday, September 30, 2017
Mass Effect 3
Despite a three month hiatus in the middle of my playthough, I went back and finished Mass Effect 3. Awesome game.
The Trilogy
I've played all three games in the trilogy, although each of them was at least 5 years late. There were some truly great moments and I'm looking forward to Mass Effect Andromeda in a few years when I get around to it.
Overall, Mass Effect is great story telling. It is epic and engaging. The writing is generally excellent. The graphics are surprisingly good, especially in cutscenes.
Memorable Moments
Three moments stick out for me from the trilogy.
Samara and Morinth
In Mass Effect 2 you recruit an Asari justicar named Samara. At some point you accept a mission to help her track down and kill her evil daughter, Morinth. Well, I hadn't really clicked with Samara. She hadn't been on my crew for very long and I didn't fully get along with her. She was a little bit too goody-goody for me. When we went to hunt down her daughter there was a moment when Morinth tempted me with power and excitement. For just a split second I was tempted and helped her kill Samara. I immediately regretted the decision and almost loaded a save game. Instead I decided to live with the consequences. That's part of the game, right?
Tali and the Geth
In Mass Effect 3 you sort of have to choose between saving the Quarians and the Geth. I was feeling ballsy and tried to save both. Tali tried to order the Quarian fleet to stand down, but generations of hatred wouldn't let them and their whole race was exterminated. Overcome by unbearable sadness, Tali takes her own life. I tried to stop her, but I was too involved in the cutscene and didn't notice the "save Tali" button until it was too late. I don't feel too much guilt for the Quarians -- I was asked to choose between two races and one of them wanted to cooperate. However being too slow to save Tali made me sad (even though I later read that she might have been impossible to save even if I was faster).
Activating the Crucible
The ending of Mass Effect 3 received a lot of criticism for various reasons. I liked it pretty well. My only complaint was not enough exposition. I wanted to explore the ramifications of the choices more deeply. But that's a big trait of Commander Shepard. He makes big decisions with little knowledge and he is usually right. The game sometimes uses that style to trick the player into morally ambiguous decisions.
I decided not to activate the crucible, dooming the galaxy to another cycle of Reapers. Killing the Reapers meant killing all synthetic life, and some people with synthetic parts. I already had some guilt at exterminating the Quarians in favor of the Geth, and I didn't want to willfully genocide that race as well. I had some attachment to EDI, who ran the last mission with me. Also, I feared for Miranda with her implants. Even in the best cast scenario, the Krogan would likely conquer the galaxy since I had cured the genophage. Additionally, the Catalyst said he was there to solve the problem of synthetic life vs organic life. Eventually the galaxy would create more synthetic life and would be back to the problems that the Protheans initially faced. By activating the crucible I might be setting the galaxy back thousands of years, would likely be dooming the galaxy to enslavement by the Krogan, and would certainly be genociding the Geth and dooming EDI and other friends.
I had the option to control the Reapers. I should have chose this, but I was tired. Not only was it 3am in real life, but Shepard had just finished being blown up, knocked out, and shot. There was ten minutes of Shepard being barely alive and it felt like a relief when he and his buddy let go of life at the end. When the radio woke Shepard up, I felt his pain. He did his duty and wanted to rest. So when the Catalyst said that Shepard's body would die but his mind would change and live eternally, it sounded like torture. It seemed very likely that Shepard would eventually take over the Catalyst's task of wiping out the galaxy every so often. I just didn't want to live in that Hell. I'd rather the current Catalyst keep his job than be the one to slaughter everybody every few hundred years.
So I decided to continue the cycle. Everything Shepard achieved was for nothing. Everybody's sacrifices wasted. Kind of sucks. But every cycle grew closer to completing the crucible and stopping the Reapers. Maybe next cycle there would be another Shepard who could find a better choice. For example, I wasn't offered the choice of synthesis. Maybe next cycle a better Shepard will achieve it. Liara's message to the future left me with some hope.
Controls
I'm a PC gamer and generally hate games where you can feel the console in the controls. Mass Effect is no exception. The controls is the worst part of the game. I've played it on console and hate it more. The only way to make it work is to have completely different control systems. Don't even try to reuse elements. Even things like the radial menus on the PC are annoying.
Combat in The Division has a similar feel but is much cleaner. Fallout 4 also does a decent job with combat despite some annoying controls in the rest of the UI.
Combat
Combats were mediocre. They were a great tool for the story telling, but weren't great by themselves. I played long range sniper and combat rifle. Fighting from cover was reasonably fun but anything that involved running around was too chaotic. Battlefields were cluttered so I couldn't retreat backwards while firing very effectively. When getting swarmed I had to turn and run, which was generally too effective for getting away, and then too awkward at getting set up behind cover. The Division did a much better job at fighting from cover, although it doesn't really do melee.
The squad combat is still pretty mediocre. Not sure what the solution is. I appreciate that the player needs to be the hero in a very visceral first-person way, but the two buddies don't quite do it for me. They don't seem very effective and yet I don't want to micro manage them and I don't want them to out-shine me. It felt better in Mass Effect 2 for some reason. I mean it almost worked, but not quite. I want Garrus and Ash to provide distracting fire while I flank. I want Ash and James to protect my flank while I snipe. I want Liara to pull entrenched targets into the air. I want EDI's decoys to save the day when we get overrun and to draw out the enemy when they are hard to hit. They already do this to some extent, but not enough.
Diablo 3 Season 11 -- Monk
I've done a few of the Diablo seasonal achievements. It reinvigorated life into the game and the extra tabs are nice.
Why Do Seasonal?
I've done the story at least 3 times and spent countless hours doing endgame rifts and such. With seasonal you start from scratch so it's a new challenge. It lets you really see the unique styles of a new character.
Monk
Normally I avoid the monk in fantasy games. I don't like the fiction of an unarmed guy punching his way against foes wearing plate mail. I find the physical manifestation of focused willpower to be unconvincing. True, I'm already accepting magic and elves and the power of gods, so a little chi isn't too extraordinary, it just isn't my thing.
So why play a monk? Mostly because I have played all of the other classes. I thought I would hate the Demon Hunter but I loved it. Maybe monk would be the same.
Nope. I didn't like it. Maybe it was the set I used. Maybe it was the low damage before you hit extreme endgame. It just didn't work for me. The dodgy nature of the monk meant jumping into every fight and hoping that your incredible evasion would save you. And usually it does, but sometimes it doesn't. I died a whole lot.
There are good think about the monk. The set I played, Raiment, really felt like a monk. I zipped around the battlefield punching things to death. There would be moments of power and moments of defense. Sometimes I could coincide everything and unleash devastation on a boss while completely immune. Of all the classes, the monk felt the most iconic. The end game barbarian feels like a squishy wizard who casts spells and avoids combat. Conversely, the firebird wizard feels like a barbarian who is most comfortable when surrounded by enemies in melee range.
I would have played necromancer but I had just gotten one leveled up and really didn't want to start another.
Community
The online community is pretty great. I don't actually want much of that in my Diablo, but all of my interactions have been positive. I got someone to power level me, saving me hours of grinding. It's easy to find groups to do rifts, bounties, or whatever else you need. I found someone to help me with three of the conquests with almost no searching.
Diablo In My Future
I'm not going to play this season any more. One of my buddies wants to use this character for open play so I'll wait for the season to end before we start up again. Then I'll bring my necromancer back and see how far we can get in the open environment.
Blizzard says that won't be announcing Diablo 4 at Blizzcon, so I bet there is a lot of time to keep playing D3.
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