Wednesday, July 22, 2020

XCOM: Chimera Squad

XCOM: Chimera Squad

Chimera Squad tries to boil down the essence of XCom. In some ways, it is more streamlined. In others, it does not have as much soul.

I'll assume people are pretty familiar with XCom, so I'll just address the differences here. When I write XCom I generally mean XCom 2.

Tone

XCom tries to be gritty and realistic, given the ridiculous premise of alien invasion. Chimera takes a more lighthearted approach. Instead of 3D cutscenes, it has comic book panels. Where random commentary in XCom was serious with some humor, Chimera is more humor with rare bits of seriousness. XCom is often very cheesy, but it takes itself seriously. Chimera Squad is much less so. This had the effect of me being far less engaged in the plot.

Operatives

In Chimera Squad there are 11 different operators. In XCom there are 5. However, the roles in XCom are far more customizeable. The end result is that it is far easier to build tailored squad in XCom

Another big difference, is that you only have a fixed number of operatives in Chimera Squad. You start with 4 and acquire 4 more often the course of the game. The operatives are always healthy enough to join a mission, although they can accumulate enough wounds so that you will voluntarily hold them back to heal. Basically this means you could play the entire game using only 5 squad members (4 for the mission and 1 to heal or train). For me, a big part of the charm of XCom is juggling wounded operatives.

Missions

The biggest change in Chimera Squad is the breach system. Encounters are played out sequentially. This counters my biggest complaint about XCom, the possibility of activating multiple pods at once. However, the actual encounters have small maps with few real tactical options. Furthermore, there is no strategic planning possible. You can't choose to sneak around the back, or send an operative to flank. Also, it has one of my biggest pet peeves in games, which is when you can heal during an encounter but not between encounters. I found myself intentionally delaying ending an encounter to give my healer time to top everyone off. This effect isn't so bad in Chimera Squad -- only one of the roles can heal, and it's not required. Also, you can change the settings to automatically heal between encounters. Perhaps I could try playing where full-heal was enabled on missions when I send the healer but not otherwise. It still doesn't help with the suit of armor that slowly heals the person wearing it.

Overall

In the end I could finish my first campaign because I wasn't engaged. Perhaps I needed a harder difficulty setting. But really, the tactical battles were not deep, there was no exploration and strategy during missions, and the "world map" decisions were not especially deep or interesting. There is a lot of competition for tactical games out there. Chimera Squad is quite good at that and is cheap, so in the end I would recommend it for that. However, I hope XCom 3 has a lot more meat to it.

Another similar tactical game is Into the Breach.

Saturday, July 11, 2020

Curious Expedition

Curious Expedition

Curious Expedition is an entertaining roguelite game. 

Who Should Buy It

Anyone who is a fan of the turn-based roguelite genre should enjoy this game, at least for a while. I petered out after 20 hours having played fewer than half the available classes. It's not nearly as deep as some of my favorite roguelikes, like Dungeon Crawl Stone Soup, but it really scratches the itch to explore and there are some fun systems going on. 

Who Should Not Buy It

This game is so cheap and accessible, I'd recommend it to just about anybody who showed interest. However, if you aren't a fan of strategy, roguelike, or turn-based games, this isn't for you. Also, the art style is very retro, which could be a turn-off for some people.


Friday, July 10, 2020

The Room 3

The Room 3

There are currently three episodes of The Room. It's a beautiful escape-room style of puzzle game. The plot is interesting but can be ignored if you just want to do puzzles. For the most part, the game is pretty linear. There are a few satisfying opportunities for cleverness, but for the most part you just appreciate the artistic design. 

Normally I prefer deep puzzles, but those are easy to get in other places. The lore and beautiful design make The Room (and sequels) very satisfying to me.