Niche
A genetics survival game.
Overview
Niche is a turn based strategy game where your animals have a relatively short life span but can reproduce. Traits are varied, some are better than others depending on the local biome. To win, you must explore islands until you eventually come across your "home" island.
Genetics
There is a good variety of traits that can be passed down. Some traits are simply better than others, but most depend on the other traits the creature has and the biome it is in. For example, "can hold breath" and "can swim fast" are good to have together, but pointless if you don't have both, and terrible if there is no water.
Creatures have a dominant and recessive gene, either of which can be passed. In addition, you can assign "mutations" to really speed the breeding process.
Survival
On each map you must find food and nesting materials which keeping warm and safe from predators. There are many ways to accomplish this -- you could have mighty creatures that hunt, or poisonous creatures that forage. The trick is to maintain variety in your herd with individual creatures able to successfully fill a role. For example, it's good to have a hunter, a forager, and a swimmer but if you mate two of those you will end up with offspring that is good at nothing.
The Fun
This is an interesting take on a genetics game. Because of mutations, you can change the composition of your tribe relatively quickly.
Every island has interesting tactical challenges.
The Boring
Progressing through islands is somewhat of a maze, although there are spoilers online. I ended up in "newbie land" for a very long time and eventually got bored.
There is a lot of micromanagement, and I am unsure how important it is. Breeding might require carefully finding the best match in the tribe, or maybe you can just generically call some of the animals "good for breeding". There are "immunity factors" which are passed down, and you are forced to pay attention.
When moving around the map, I want more of the information readily available. When I select an animal and consider gathering food, I often have to switch screens to see how good he is at gathering. That should be quickly available. When considering mating, I have to look at the DNA screen and then switch over to the mutation screen to get the full picture. Those two screens should have been combined.
When an animal is sick, you don't want other animals near it. However, you can only see if an animal is sick when you click on him. This means I often have to double check which animals are sick. This should be clear on the main screen.
There are three overlays for the different senses. Having to switch around is a pain. They could all be combined, or if that is too busy, let the use choose which filters are on. I always wanted "sight" and "hearing" and I never wanted "smell".
When moving, sometimes available hexes showed as unavailable until I changed the camera angle. That's a bug as far as I'm concerned.
Should You Buy It?
My recommendation is no. The tactical level is the majority of the game, and it's tedious. It seems that optimal play would be to stay in the newbie islands for a long time to collect a ridiculous amount of food, and then evolve your tribe in a way that doesn't collect food well. The mutation system is good --breeding in this game would be unplayable without it -- but it takes away from the breeding feel.
Note that this review is based on one incomplete playthrough. It's possible I took a bad turn and missed out on the fun of the game. If you do give the game a try, I would recommend reading travel tips. The rest of the game is okay to play with or without spoilers depending on your preference.