Dereliction of Gameplay
Turn based Final Fantasy style combat with RPG elements and unique style.
Overview
At it's core,
Deep Sky Derelicts is the classic game we have seen over and over. You have a 3-person squad that takes turns doing damage to the enemies. Usually you attack but sometimes you might heal, defend, or buff. It has been compared to
Darkest Dungeon and
Slay the Spire. While it shares much with
Darkest Dungeon (my review) , it is nothing like
Slay the Spire.
Combat
Most of the game is spent on the combat screen. I find this genre of combat old and tired but Derelicts keeps it fresh through the use of randomly drawn cards. All in all, for this genre, the combat is satisfying.
RPG
There are a few classes, and each class has a few choices for subclasses. You have four gear slots and each slot has two mod, for a total of twelve equipment choices. This gives a lot of choices for customization. Finding new items was fun and leveling was fun.
Exploration
The energy system and map exploration is pretty weak. It doesn't detract much, but doesn't add much either. Still, it helps bring together the fiction searching ancient abandoned ships. Furthermore, the energy system is fairly unobtrusive and far less annoying than the sanity mechanic in Darkest Dungeon.
Story
It is often difficult for a tactical game to get me engaged in the story, and Deep Sky Derelicts doesn't come close. It doesn't take itself seriously, the side quests are few and would be bland if they weren't ridiculous. Instead of the tired "kill three enemies" it's "kill three enemies who are robots who think they are ancient heroes and are named after the three musketeers".
The art is unique. If you like that comic book futuristic horror style, this game is worth it for that alone.
This music is fine but repetitive -- almost intrusive but not quite.
Bug and Annoyances
Equipment is a bit of a chore. You find a whole lot of gear. Much of it is obviously junk or not for your class. The rest has to be compared to what you already have equipped. The interface isn't great for this. Modern games tooltip your current item to compare.
Side quests aren't tracked well. I found the mcguffin, who was I supposed to give it to?
In my game, I twice encountered an enemy with 0 health. If he went before me, the game crashed. If I went before him, I could kill him. This cost me a few restarts.
In the end, the game seemed unwinnable. On the final mission, I could not find a way to unlock the doors. At this point I was very bored with the game so I only spent five minutes trying to google a solution.
Deeper than the Darkest Dungeon
This game is very similar to Darkest Dungeon, which is quite popular. Personally, I enjoyed Deep Sky Derelicts more than Darkest Dungeon. While Darkest Dungeon had a far superior environment and felt grittier, I disliked the combat. Darkest Dungeon felt grindy, but Deep Sky Derelicts feels repetitive, a subtle distinction.
Recommendation
I don't recommend Deep Sky Derelicts. Even though it fixed two complaints I have about Darkest Dungeon, it is still not engaging enough. However, if you are a fan of that Final Fantasy style combat, perhaps Deep Sky Derelicts is for you.