Frostpunk
If I had known this was the same developers as This War of Mine (review), I would not have played it. Still, it was fun for the 10 hours it took to see the first story.
Overview
Frostpunk is a game that tells a story of survival while building your base and exploring the world. There are a number of resources to manage and varied ways to manage them. The dropping temperature is a unique mechanic that informs how your base will evolve.
Story
The story aspect of Frostpunk is strong. I tend to ignore story in favor of gameplay, but Frostpunk has numerous choose-your-own-adventure style decisions to make, and those decisions have a large impact on the story and the gameplay. I imagine the game would be fairly dull after one or perhaps two playthroughs.
Base Building
Not bad. The interesting temperature mechanic breathes some life into what would otherwise be a mediocre building game.
Technology Tree
There are two different tech trees. One is very typical of the types of research we have seen a thousand times. The other is a system to write laws. It is interesting in that the effect happens immediately, with a waiting period before another law can be passed. At first it seemed the laws were neutral in that they provide both a bonus and a penalty. I expected it to be an interesting way to respond to emergencies -- for example you could set guards to patrol, which would reduce crime but require more labor. However in practice, laws have little downside and you generally want to pass new laws as quickly as possible.
Exploration
You can build scouts to explore the surrounding world. This is pretty neat, but really it's just one more option for resource generation. "Should I build another coal mine for coal or a scout that will discover random resources?"
Should You Buy It?
If you liked This War of Mine, then yes. If you want to see an interesting combination of survival, base-building, and storytelling, then yes. If you want to explore difficult moral choices in your strategy game, then yes. Otherwise, no. Frostpunk combines these elements in an interesting way, but doesn't excel at any of them.
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